Improving bionic eye patient outcomes using training software

Supervisors: Dr Matt Petoe

After a low-vision patient receives a bionic eye there is a period of rehabilitation during which they need to become accustomed to the differences between prosthetic vision and the natural vision they previously knew. Some of this rehabilitation can take place in the clinic, but there is a need for patients to having training software that they can use in their home environment.

“Gamification” is a new concept in rehabilitation whereby a patient receives progressively more challenging tasks as they adapt to new skills.

For the bionic eye project, gamification could refer to the challenge of finding and identifying high contrast shapes or letters on a screen. To increase the level of challenge, the system could reduce the contrast or size of the target shape, or introduce ‘distractors’ as a patient adapts to the task. Additionally, simulation of everyday activities (such as crossing a pedestrian crossing) could be incorporated.

This project calls for a student to design an interactive training program for low vision patients. The software must collate results, assess patient performance, and communicate with a remote clinician over an internet connection. If suitable, the resulting software may be used to train the next generation of bionic eye recipients.

This project is suitable for a student with a strong background/interest in clinical evaluation. Familiarity with programming (e.g. C++, C#, Java, LabView, MATLAB) is essential.

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